held at 3rd International Conference on Pervasive Computing - PERVASIVE 2005 - http://www.pervasive.ifi.lmu.de/

 

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Papers and presentations of PerGames 2004:

  Introduction
gaming applications:  
  Technology that Enhances Co-located Collaborative Play
Regan Mandryk
The Smart Jigsaw Puzzle Assistant: Using RFID Technology for Building Augmented Real-World Games:
Jürgen Bohn
(download presentation)
Single Display Gaming: Examining Collaborative Games for Multi-User Tabletops:
Sebastian Pape, Laura Dietz, Peter Tandler
(download presentation)
A Framework for Exploration and Gaming in Mixed Reality:
Jorge Santiago, Luís Romero, Bruno Kripphal, Mónica Mendes, Nuno Correia
(download presentation)
Fiasco: Location-based, physical gameplay with a digital interface
Michele Chang and Elizabeth Goodman
(download presentation)
plattforms/technology:
 
  Development Platforms for Gaming Applications in Pervasive Computing Environments
Johan Sanneblad
Enhancing Tabletop Games with Relative Positioning Technology
Albert Krohn, Tobias Zimmer, and Michael Beigl
(download presentation)
Enhanced Reality Live Role Playing:
Jonas Söderberg, Annika Waern, Karl-Petter Åkessson
ANGEL : A Hierarchical State Synchronization Middleware for Mobile Ad-hoc Group Gaming:
Yugo Kaneda, Mika Minematsu, Masato Saito, Hiroto Aida, Hideyuki Tokuda
(download presentation), (download movie)
Lessons Learned From Developing a Bluetooth-Multiplayer-Game
Matthias Handy, Frank Golatowski, and Dirk Timmermann
(download presentation)
social aspects & design:
 
 

Combining Virtual, Physical, and Social Domains with Hybrid Tabletop Games
Carsten Magerkurth (download presentation), (download movie)

Challenges and Opportunities in the area of Collaborative Augmented Reality Games:
Irma Lindt, Leonie Schäfer
(download presentation)
Mobile Games: Understanding the Real Appeal of the Unreal
Mark Stringer, Eleanor Toye (download presentation)

iPerG Position Paper:
Dr Annika Wærn, Professor Steve Benford, Dr Vartkes Goetcherian, Karl-Petter Åkesson's, Tom Söderlund, Staffan Björk, Professor Frans Mäyrä, Jussi Holopainen, Léonie Schäfer, Sabiha Ghellal
(download presentation)

Usability of Pervasive Games:
Kalle Jegers
(download presentation)
unfortunately canceled:  
Position Paper for Workshop on Gaming Applications in Pervasive Environments:
Adrian David Cheok, Kok Hwee Goh, Wei Liu, Farzam Farbiz, Hui Siang Teo
Smart artifacts as key component of pervasive games
Micha Rój
Workshop results:  
  Introduction
  Authoring
  Sensor Networks
  Tangible Interfaces
  Social Aspects
  Commercial Applications
  Wrapup