| InterSpace is a cooperation
project funded by Microsoft Research to investigate novel group
interaction techniques for collaboration with multiple and heterogeneous
devices.
Interaction with Multiple & Heterogeneous
Devices
Current user interface and interaction styles have been developed
with the standard desktop PC in mind, a singleuser device with display,
keyboard, and mouse. This assumption does no longer hold. Computers
are embedded in rooms, tables, walls, and clothing, and new (e.g.
mobile) devices with new form-factors are being developed. Many
of these com-puters will not be used as generalpurpose machines;
rather they will be information appliances serving primarily a dedicated
purpose only. Ubiquitous computing environments will be equipped
with a wide range of such appliances.
The requirements imposed by the heterogeneity of devices, lead to
the development of new user interface concepts. In order to give
users in such an environment a coherent usage experience, it is
necessary to define a set of device-independent "interactors".
Supporting Collaborating Users
Ubiquitous computing environments will be used by multiple people
for collaboration. Due to device heterogeneity, software must be
designed in a way that enables collaboration even when people use
different devices.
Some devices such as interactive tables or walls offer another challenge
for the software: several people can share one device and interact
simultaneously with a single device, which poses new challenges
to the software. It is important that the user interface is designed
to allow the in-teraction of multiple users, without interference.
Personal and Public Devices
Some devices, e.g., small personal digital assistants (PDAs), are
designed for personal use. In contrast, a large interactive display
fits well for groupwork situations, but is also suited for personal
information access. In addition, the context of a device (such as
its location or the presence of other people) might influence the
kind of activities it can be used for. An interactive whiteboard
that, e.g., resides in a personal office might be viewed as more
appropriate to display personal information than the same device
placed in a crowded foyer.
When information is created and accessed within meetings, it must
be defined who keeps which access rights after the meeting. There
should be a smooth transition from personal to public.
Integrated Environments:
Users, Devices, and Context
An environment can only be of benefit for its inhabitants, if it
is designed in a usercentred and integrated way. Context has a significant
influence on the design. Software can provide better support if
it considers the current context in which it is used. Here, “context”
describes everything that influences the current task. Examples
are location, task, people present, or available devices and their
properties.
For a coherent usage experience, it is important that users can
rely on a consistent user interface that incorporates all available
devices. This is somewhat in conflict with the requirement of adapted
and tailored user interfaces for different devices. Interaction
styles and user interface concepts have to be developed that are,
on the one hand, abstracted and independent of actually used devices,
and – on the other hand – can be tailored for different
devices (implying different interaction modalities) while maintaining
the overall consistent look and feel.
Contact Person:
Peter Tandler
(tandler@ipsi.fhg.de) |