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With the InterSmArt project, the AMBIENTE division participates
in the Ladenburger Kolleg "Living in a Smart Environment -
Implications Of Ubiquitous Computing” of the „Gottlieb
Daimler- and Karl Benz Foundation“.
Goal
The goal of the InterSmArt project is to develop a better understanding
of the useroriented design of new interaction forms for Smart Artefacts.
This is achieved in two ways. On the one hand, based on psychological
methodology, so called “affordances” are investigated
that help users to intuitively realize the interaction capabilities
and functionality of the artefacts, so that new but coherent interaction
experiences can emerge. On the other hand, first prototypes of Smart
Arte-facts can also be developed and evaluated.
Issues
Smart Environments result from the interaction of a multitude of
Smart Artefacts, i.e. objects enhanced by IT-components offering
computerbased functionality.
Living in such a Smart Environment is determined by new forms of
interaction between single persons or groups of persons and new
kinds of artefacts. To design Smart Environments that are suitable
for humans and that promote communication and cooperation, it is
necessary to analyse their constituents from a cognitive and social
psychology perspective.
Approach
Based on previous work on cognition- and perception psychology about
"affordances" as well as on our own research, the affordances
for real and virtual worlds and their integration in “augmented”
or “hybrid worlds” are specified in such a way that
they can form a foundation for the realization of artefacts and
their interaction design.
Based on our theoretical preparatory work, prototypical implementations
of Smart Artefacts will be realized. For this realization, innovative
interaction forms will be developed. Contextual information regarding
the dependence on situation, location, and artefact are especially
considered.
Depending on this context, different representations of information
will be realized for different kinds of devices. Also, existing
devices or Smart Artefacts will be evaluated in terms of their capabilities
in providing suitable affordances. From this perspective, smartness
relates to the intelligent adaptation of interaction to the properties
of both the real world and of their counterpart in the virtual world.
Accordingly, a key focus of InterSmArt lies on the interaction between
different artefacts and the associated interrelation of artefact-related
affordances.
An example for this is the coupling of personal digital assistants
(PDAs) and interactive walls. The affordances of both artefacts
suggest an interaction design that associates anything related to
input to the PDA with its advanced input capabilities, whereas the
perception of information should take place on the large display
of the interactive wall, because its size affords perceiving information
there.
Dr. rer. nat. Dr. phil. Norbert
A. Streitz (streitz@ipsi.fhg.de)
Dipl. Psych. Carsten
Magerkurth (magerkur@ipsi.fhg.de)
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