| Teams in so-called project
rooms often use large areas of assembled sheets of paper (usually
covering the walls) to create and organize their information. Examples
are large project overviews in terms of its parts, their relationships
and dependencies. But the need for large visual areas is not restricted
to the organizational aspect. In many cases, even more important
is the possibility for displaying, annotating and editing large
contents which is not without problems, especially in the paper-based
situation. Display space on paper or by an electronic information
device is a crucial point for most visually-oriented tasks.
Furthermore, in the electronic version the requirement is to be
able to interact with the content in a very intuitive way relying
on standard gestures known from the interaction with the physical
objects in the real / paper world. The objective of the DynaWall®,
one of the roomware® components of the i-LAND
project, is to represent a computer-based device that serves these
needs. It can be considered an "interactive electronic wall"
represented by a touch-sensitive information device.
The current realization at FHG-IPSI
uses three rear-projection electronic whiteboards (SMART
Boards™) with a total display size of 4.5 m width and
1.1 m height and a resolution of 3072 by 768 pixels. It fills one
side of the room completely. The DynaWall enables groups like project
teams to display and to interact with large information structures
collaboratively. The goal is to support two or more persons, either
individually, in parallel or sharing the whole display space.
The size of the DynaWall opens a new set of human-computer interactions.
It is possible that information objects can be taken at one position
and put somewhere else on the display or thrown from one side to
the opposite side. Dialog boxes always appear in front of the current
user(s). User interface components are always at hand, etc. These
features are realized by advanced interaction mechanisms based on
the pengui|n concept.
Related Publications:
Th. Prante, N.
A. Streitz, P. Tandler
Roomware: Computers Disappear and Interaction Evolves.
In: IEEE Computer, December, 2004. pp. 47-54.
N. A. Streitz,
P. Tandler, C. Müller-Tomfelde, S. Konomi
Roomware: Towards the Next Generation of Human-Computer Interaction
based on an Integrated Design of Real and Virtual Worlds.
In: J. Carroll (Ed.): Human-Computer Interaction in the New Millenium,
Addison-Wesley, 2001. pp. 553-578.
Streitz, N.A.,
Geißler, J., Holmer, T., Konomi, S., Müller-Tomfelde,
C., Reischl, W., Rexroth, P., Seitz,
P., and Steinmetz, R.
i-LAND: An interactive Landscape for Creativitiy and Innovation
Published in: ACM Conference on Human Factors in Computing Systems
(CHI '99) , Pittsburgh, Pennsylvania, U.S.A., May 15-20, 1999.
ACM Press, New York, pp. 120-127.
Please click here
to download the full paper (pdf file).
Streitz, N.A.,
Geißler,
J., Holmer,
T..
Roomware® for Cooperative Buildings: Integrated Design of Architectural
Spaces and Information Spaces.
In N. Streitz, S. Konomi, H. Burkhardt (Eds.), Cooperative Buildings
- Integrating Information, Organization, and Architecture. Proceedings
of CoBuild98, Darmstadt, Germany.
Lecture Notes in Computer Science, Vol. 1370. Springer: Heidelberg,
1998, pp. 4-21.
Contact Person:
Dr. Dr. Norbert Streitz(
)
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